A few goodies to share today! We’re excited to announce that 737 Immersion V2 and 747 Immersion are ready for Prepar3D v5. Like you, we had to wait for Lockheed Martin to release Hotfix 2, and PMDG to bless HF2 and update the aircraft. Since then we have been working hard to squash bugs, update variables, and adjust our effects to match up with aircraft changes.
Additionally, we’ve made some visual updates to Immersion Manager (IMM). These are minor but make a big difference in the overall feel of the application.
737 Immersion V2
Our 737 Immersion V2 Test Team at Area 42 has been hard at work finding and squashing bugs.
We had a fun time with this one; some of the lights were rendering in really odd places, and at one point rain was showing up out of sync. I’ll share one of the craziest ones we encountered where clouds were rendering in front of the aircraft in clear skies below; it’s been squashed.
//42 737 Immersion V2 is now Prepar3D v5 ready. To update please launch Orbx Central and navigate to the //42 tab where you will find it listed.
The 747 Immersion Team had a bit of fun in testing as well, check out the image below from Tester #3437 landing the 747 in some serious crosswind conditions.
//42 747 Immersion is now Prepar3D v5 ready. To update please launch Orbx Central and navigate to the //42 tab where you will find it listed.
Immersion Manager (IMM)
At the very core of our aircraft immersion products lies our Immersion Manager. All new products are managed thru IMM and allow for realtime customization of effects in-sim. Some of our legacy products are not yet updated for IMM but may eventually go V2 and receive complete overhauls to include our newest tech and new features.
Keven made some smooth changes to the IMM interface that you will probably never notice. We’ve got feature images showing the currently loaded aircraft, and rounded corners now better separate the tabs a bit and give the interface a fresh look. I’ll share a screenshot here with the hopes that drones of people say, “Keven, the new UI for IMM is awesome!” in private messages to him.
Prepar3D v5 brought a host of problems into our development pipeline and seems to have wreaked a bit of havoc amongst early adopters. Overall, however, it did greatly improve performance per machine which will allow us to further push the envelope, and we’re excited for the future of the platform.
As with every version update, there is a chance our team missed something in testing. Don’t hesitate to reach out if you find a bug: help.parallel42.com
PS: In before someone says the end is near for third party developers because Microsoft Flight Simulator is coming to save the earth from all that is evil. Yeah well let's just say when we reach out to Lockheed Martin, they are quick to respond…